The Design Guide for Hardware Startups: Getting Started (Part 1)

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Building a hardware - Startup Part1Building a hardware startup is serious business

These days, software companies get all the attention, but it doesn’t have to be that way. The modern miracles we all know and love wouldn’t be possible without PCBs and the businesses that bring them to market. If you’ve got an idea for a great hardware product, then you’ll need to take some important steps before you’re ready to start marketing and selling it to the masses.

Before you start producing prototypes and planning your first major production run, there are some important steps that hardware startups should consider before moving their product into the marketplace. These steps are intended to help get you to the product design phase and maximize your chances of success in your new venture.

Market Validation for Hardware Startups

A cool design rarely sells itself. This means you need to take some time to validate the market for your new idea. Market validation is about much more than just estimating the number of units you can sell per year. It really comes down to weighing the costs involved in producing your products, the costs to market your products, and the revenue you stand to see as a result. The profit you produce from this can then be put right back into growing the business.

In addition to market validation, you’ll need to consider the type of startup you want to build. The range and number of products you plan to create, the links between them, and whether you are marketing to end consumers or other business will determine the best methodology for validating the market for your products. It will also determine your overall product development and growth strategy; this will be discussed in a future article.

Driving Innovation: Demand-push vs. Technology-pull

The drive to innovate a new product can take two forms: technology-push and demand-pull. Regarding the former, new technology allows an entrepreneur to create a product that the market might not know they even need or that is not currently in demand. The latter drive for innovation addresses a real need that is demanded by the market and is currently unsatisfied.

If you can identify a demand-pull innovation, then you have immediate market validation for your idea. Unfortunately, chances are that other companies and entrepreneurs have also identified this opportunity, unless you are targeting a niche market. This means that the first company to successfully create and market a working product will have serious first mover advantage and is likely to see major success. At that point, it is up to you to differentiate your product from that of your competitors and differentiate your product by targeting specific pain points in your market.

In contrast, a technology-push innovation is not always obvious to potential competitors. This also means it may not be so obvious to your potential customers. The problem is that you will spend more time educating customers and convincing them that your product is a better solution to their problems compared to existing products. The market for this type of innovation is more difficult to validate as potential demand for the product is not so obvious.

Ditch the external oscillator before adding the new MCU

Sales Volume Estimation

Perhaps the most important point in market validation is to estimate potential sales volume and customer acquisition costs. If you are designing a piece of technology that is essentially an upgrade of an existing product on the market, it is easier to estimate the market for your product based on existing sales volume. You can then get an estimate of marketing and advertising costs using search engine data.

Once you have an idea of the potential market size, you’ll have to accept that you can’t satisfy the entire market from day one. You’ll need to set a realistic sales target once you launch your product. A good plan is to target a small segment of the market, normally a few percent. Once you have an idea of the number of potential market size, you can get an idea of your customer acquisition rate. This is where you can use search engine data to estimate your marketing costs for targeting your desired segment of the market.

In order to estimate sales conversions from your advertising efforts, you should devise best-case and worst-case scenarios. If you assume an average 10% conversion rate, then this means that only 1 in 10 visitors to your website will buy your product. If each click in a search engine costs $1, your click-through rate is 1%, and your only marketing strategy is pay-per-click advertising, then you will need to reach 1000 people and sell a single unit for $10 plus manufacturing costs to break even on a single sale. Obviously, you need to take this and your other advertising strategies into account when devising a marketing strategy, as there are plenty of other marketing strategies hardware startups can use to market their new products.

Defining Design Requirements

As you go through the process of market validation, you’ll inevitably get some better ideas of what your market desires and how your product should function. After validating your market and determining the functionality it desires, it’s time to start defining rigorous functional requirements for your new product. These functional requirements should define the capabilities required to produce the desired user experience. Initially, you need to focus on what the product can do, not on how the product is built.

Once the user experience and required capabilities are rigorously defined, you can start defining the technical requirements for your device. This is where you need to start thinking like an engineer; you’ll need to consider how data moves throughout your system, how the system interfaces with the outside world, and how it interfaces with other devices. This will inform the next step in the design process, where you start creating block diagrams and schematics for your device.

Hierarchical schematics take you closer to your PCB layout

Creating a schematic is the first step in designing a PCB to support your new product. This is where you select the components in your system and start linking them together to produce your desired functionality. This where you need to consider the design software you’ll use to create your product. Working with browser-based software is a cost-effective alternative to other desktop-based design programs as it provides automated backup, version control, and collaboration features within a single platform.

As you venture down the road towards turning your new idea into a prototype and eventually a finished product, you’ll encounter plenty of design and production challenges. With the right design tools, you can take a design from start to finish and overcome these challenges. The browser-based PCB design platform from Upverter® provides all the tools any hardware startup needs to build create their next electronics product and plan their production runs. This online design platform includes all the standard features designers have come to expect in electronics design software. You’ll also have access to an extensive library of electronic components for building your next product.

You can sign up for free and get access to the best browser-based PCB editor, schematic editor, and component database. Visit Upverter today to learn more.

HC-SR04 Ultrasonic Sensors Power Super Mario Brothers Staircase

HCSR04 Ultrasonic sensors project in Upverter

Following is the Mind Your Steps project, which I am conducting student workshops for at SUIC Digital Communication Design students. The goal of these workshops is to explore the possibility of using technology to augment daily experiences and promote new productive human behaviors in day-to-day life.  

The workshop’s timeline is only 1 week, so things need to move as quickly as possible to meet that deadline. In the first class, all of the five students, who had never been exposed to the subject of physical computing before, were lectured with a lot of case studies and learned the explanation for the technology behind it. Students were then told to brainstorm and pick the location for their projects by the end of the very first day. 

The students came up with two locations. The first one was in front of the mirror in a women’s restroom. Female students noticed that other women were spending too much time in front of the mirror, and that maybe we could make an interactive installation to change that behavior. The second location was a staircase between the 8th and 9th floors of the CAT building (which is located at the university). The staircase seemed to be a better location for everyone to be able to participate in the installation and not be limited by lack of access to the women’s restroom. During the lecture period, students were inspired by the piano stairs in the Odenplan subway in Stockholm Sweden, which was implemented to promote the use of the staircase as opposed to the escalator. This interactive project continues to promote healthy behavior by reducing human traffic for the escalator and making the stairs an entertaining choice.

A screenshot from Super Mario Bros
Super Mario Bros offered a great player experience among many mid-eighties games.

If you can recall any popular mid-eighties platformer game in which players attempt to avoid certain objects and catch other objects, Super Mario Bros is sure to be one of the first games to come to mind. Our goal was to bring this fun experience from video game to reality. Since all of the students were too new to the technology for the project to succeed, I was responsible for the technical part and the students were responsible for the overall aesthetics of the project. The Super Mario Bros graphic on the wall around the staircase, the floor, and an electronics enclosure were created by the students. We chose an 8-bit style graphic to give a retro mood to audiences and remind them of the fun experiences 8-bit games provided in their youth. The content of the graphic had to relate to the context of the place, which is Silpakorn University International College in Bangkok, and it had to be relatable to students of the arts.

Wallpaper beside the college’s staircase
The design of the wallpaper beside the staircase is done by the students.

The picture above is the Super Mario Bros-esque graphic design the students came up with, including a lot of 8-bit pixellated buildings and other environmental features. The strawberry pattern above is the symbol that refers to the arts faculty.

Staircase steps are decorated with rewards and traps
Staircase steps are decorated with rewards and traps that provide feedback when stepped on.

The students chose four Mario-like rewards and traps; bombs and turtle shells as traps, and strawberries and coins as rewards. The audience receives audio feedback when stepping on the symbols.

View of the staircase from the higher floor
View of the staircase from above.

Here is what we ended up with on the first installation day. As you can see, we still had too much free space on the wall which needed to be filled. The banner describing the project also seemed to be tilted a bit, so the students had to come up with a clever way to solve it.

Close up view on some of the electronic equipment in the staircase
You could see an HC-SR04 ultrasonic sensors blending in with the buildings in the wallpaper.

For safety reasons, we hid the wires alongside the staircases so that bypassers wouldn’t trip over them.

Side view of the staircase
Close-up of equipment on staircase.


The Hardware

A table with hardware on it
The hardware used includes prototyping boards and loudspeakers.

Here is the prototype I built at home. The whole project required four. Each set included one microcontroller (AVR on the Arduino), one DFPlayer Mini MP3 Player for Arduino, one microSD card, one speaker and two HC-SR04 ultrasonic sensors. For the prototype I chose Arduino Uno for the ease of hooking up the wires to the peripherals. The MP3 module has no problem supporting a 3W speaker, so I used it in the project, but for the prototype I chose a higher watt speaker that required an amplifier module to drive them. The SD card is loaded with the mp3 files which are matched to each symbol. All of the electronics sets are running on 5V, so one 5V 30A power supply should be more than enough to power the project.

Watch the prototype test SUIC stair sweeper here.

Here is how the prototype basically works. The HC-SR04 ultrasonic sensors are set with the appropriate distances to detect when human stepping on the traps or rewards. After the HC-SR04 ultrasonic sensor detects any objects in range a sound will play according to the symbol the sensor is paired with. Four different symbols are mapped to four different sounds.

A team member soldering pin headers to an Arduino Nano
Here is an image of the first time soldering. On the right-hand is 3W speaker. After we finish assembly all of the units in the lab. Its time for on-site installation.

Here is the schematic of each unit. The units are powered by a 5V power supply, + for VIN pin and – to GND pin. The schematic of the staircase circuit, built on Fritzing platform, including two HC-SR04 ultrasonic sensors, an Arduino Nano, an SD card reader, and a 3W speaker.

The schematic of the staircase circuit.
The schematic of the staircase circuit.

Here is the schematic of each unit. The unit is powered by a 5V power supply, + for VIN pin and – to GND pin.

Schematic diagram for Mario Stairs project
The schematic of the staircase circuit, built on Fritzing platform, including two HC-SR04 ultrasonic sensors, an Arduino Nano, an SD card reader, and a 3W speaker.
PCB layout for the ultrasonic sensor and audio player board
PCB Layout
Photo of final PCB
Final PCB board ready to be soldered on.

We had to place each box at the exact location we were preparing, because if we misplaced them, the triggered sound would be wrong and we’d need to reopen the enclosure and reinstall the code. The wire length needed to be adjustable due to the measuring error. 

The Ultrasonic required 4 pins to function: Vin, GND, Echo, and Trig. I used two black power wires—each with red and black wires inside to connect the sensor modules to the Arduino microcontroller modules, as you can see in the image.

Final top view of the staircase with Super Mario inspired electronics
Final view of the staircase ready for students in the coming school year!

Here is how the staircase project looked when it was ready to be tested—no obstructive wires in sight. We spent one more day debugging code and rewiring an electronics.

And here is the project in action. We finished the project in the summer, so no students were present at the time. We’ll need to wait until the semester starts again to see whether we’ve achieved our goal or not.


#include "Arduino.h"
#include "SoftwareSerial.h"

//Library that I chose to control mp3 module
#include "DFRobotDFPlayerMini.h"

SoftwareSerial mySoftwareSerial(10, 11);  // RX, TX
DFRobotDFPlayerMini myDFPlayer;

// Two ultrasonic pins setting up
#define trigPin1 9
#define echoPin1 8
#define trigPin2 7
#define echoPin2 6

long duration, distance, distance1, firstSensor, secondSensor;

void setup()

  pinMode(trigPin1, OUTPUT);
  pinMode(echoPin1, INPUT);
  pinMode(trigPin2, OUTPUT);
  pinMode(echoPin2, INPUT);

  Serial.println(F("DFRobot DFPlayer Mini Demo"));
  Serial.println(F("Initializing DFPlayer ... (May take 3~5 seconds)"));
  if (!myDFPlayer.begin(mySoftwareSerial)) {  //Use softwareSerial to communicate with mp3.
    Serial.println(F("Unable to begin:"));
    Serial.println(F("1.Please recheck the connection!"));
    Serial.println(F("2.Please insert the SD card!"));
  Serial.println(F("DFPlayer Mini online."));

  myDFPlayer.volume(30);  //Set volume value. From 0 to 30


void loop() {

  // read distance data from both sensors
  SonarSensor(trigPin1, echoPin1);
  SonarSensor1(trigPin2, echoPin2);
  firstSensor = distance;
  secondSensor = distance1;

  // I prioritize the first ultrasonic first, so the two sounds will not be overlapped
  if (distance < 40 && distance > 10) {;
  } else if (distance1 < 40 && distance1 > 10) {;


void SonarSensor(int trigPin,int echoPin)
  digitalWrite(trigPin, LOW);
  digitalWrite(trigPin, HIGH);
  digitalWrite(trigPin, LOW);
  duration = pulseIn(echoPin, HIGH);
  distance = (duration/2) / 29.1;

void SonarSensor1(int trigPin,int echoPin)
  digitalWrite(trigPin, LOW);
  digitalWrite(trigPin, HIGH);
  digitalWrite(trigPin, LOW);
  duration = pulseIn(echoPin, HIGH);
  distance1 = (duration/2) / 29.1;

Future implementation

There are several ways this project can be implemented in the future. First, we can make question mark boxes like the ones in the Super Mario games in the areas between both floors that require humans to jump or hit them. When we hit the box, something might pop up above the box by a linear motor—or an LED might light up. Second, the symbol on the floor only has sound feedback right now. If we add tactile feedback when we step on the symbol, this will make the project much more fun to play with. 

This workshop is doing an experimental project that serves as a mind opener to students, encouraging them to recognize that technology is not limited to smartphones and the internet, but that technology can be applied to many areas in our life which usually go untouched. 

Salutes to all the kiddos Yong, Nat, Petch, Kim, Kap! 🙂

With so many aspects of our lives run by electronics, PCBs are like the glue that holds modern life together. Do you have an idea for a project? Try Upverter today, or get more inspiration about the types of projects you can do in Upverter. 

By Natthakit Kangsadansenanon

A Guide to Starting a New Project

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I have been an Altium user for more than a decade, and I’ve just signed up with Upverter to work on some new projects for a friend. While the Upverter is new to me, my initial planning process is exactly the same, no matter what the software.

Determining Requirements

The first step of successfully starting a new project is turning your idea (or someone else’s) into a set of requirements, or a specification. You have to do this before you get started on selecting any components or doing anything else. For example, when I’m working on a complex project, this would involve developing a couple of Agile Methodology personas which I can refer back to during each step of the way. For a simpler project however, this could be just a quick Google document which identifies what inputs and outputs the device will have, and perhaps how I want to approach some of what goes on between the input and output. 

Even when working on a fairly simple device, the process of writing this requirements document will likely give you inspiration for scope creep – wait, I mean additional functionality! It’s much easier to deal with the additional functionality when converting the idea into a requirements document than it is to deal with as you’re halfway through the PCB layout. 

If you’re working as a freelancer or developing the project for someone else, this is a really great time to share your ideas with the client, as sharing your ideas shows your interest to the client and may spark even more ideas from the client. This can help give you a better project to tell future clients about, save you a lot of effort later in reworking the design, and potentially result in additional work, and pay, to integrate the new features and functionality you thought up, all whilst impressing the client.

My requirements document will give a brief overview of the concept of the product, which is typically just a paragraph or two detailing the original idea. Then, it will have a section on what the product will do. Following that, each input will get it’s own section, as will each output. Buttons, screens, and other user interface elements count as inputs and outputs, not just the connectors. If the system is battery-powered, the battery requirements will also be listed, such as expected battery runtime, current draw,  and any environmental constraints that might exist. Finally, I will add a section on the form factor and any size constraints. The form factor section will have some rough ideas of how big I want the device to be, if it will have an enclosure, and how the buttons or inputs might be grouped.

If you have budget constraints per unit for the device beyond “as cheap as possible”, you should also include this in your requirements document. If the budget is $10 and you need a microcontroller, it’s going to limit your choices. The volume this constraint applies to is critical too. If you think your production volume is only going to be 10 units, each component in the device is going to be significantly more expensive to purchase than if you are making 1000 units at a time.

If the device has firmware or software, these should be detailed as well. You might feel this is something you can leave until a later time, but by adding it now, you might find you need an extra button, LED, or connector, which can be a lot harder to add in later.

Determining Regulatory Requirements

If the device you are creating will be offered for sale, now is a good time to look into what certifications it might require. If you are selling a device with electronics in it, you will need to have it certified for compliance with regulations no matter how many you are going to sell. Functionality such as radio communications, battery charging, or AC power all require compliance with regulations. The markets in which you are going to offer your device for sale will also determine which regulations you need to comply with. I examine regulatory requirements early on, as these requirements coupled with the sales volume may heavily influence component choices. 

For example, if I’m building a device that will talk to a phone over bluetooth, but I’m only going to build 100 of them, I will be using a pre-certified radio module despite the higher cost and additional board space compared to using a bluetooth IC. This is because the cost of certifying the device as compliant with intentional radiator regulations doesn’t make sense for the volume of devices I’m building. Likewise, if I have a small volume, I might choose not to build charging circuitry into a battery powered device because the safety testing for a charging circuit is too expensive.

Choosing Parts

Now that I have my requirements, I’ll start another document where I choose high level components based on the required functionality. This is one of the parts I enjoy the most, digging through supplier websites to find all the possible parts that could meet my requirements, then digging through datasheets to determine the most optimal one among them. I’m sure some people loathe this step, but I get real satisfaction out of it. The parts we’re interested in are very high level blocks, not each individual capacitor or resistor.

As an example, if I am building a wireless temperature sensor, you might have the following blocks based on your requirements:

  • Microcontroller to take readings and log them
  • Memory for storing readings if the wireless link is down
  • Real-time clock to determine when a reading was taken
  • Wireless device to communicate readings
  • Battery
  • Voltage regulator
  • Temperature sensor
  • Humidity sensor

Some of these requirements could possibly be put together for a single device to take care of. Many ARM controllers have built-in real-time clocks that are as good as external ICs for example. Digital temperature sensors often only cost a little more with a humidity sensor built-in as well.

Because I know from our requirements that this device will be battery-powered, I can make good choices for low power components with low quiescent currents. I’d probably be looking at a microcontroller which has the deepest, lowest power sleep cycle if the requirements said this would be installed remotely and be running on primary batteries rather than something that gets charged every day. If I had more power to play with, I might be more inclined to look at an RF system on chip (SoC) that integrates the wireless unit and the microcontroller together. Depending on the radio frequency required, I might still do that. This is where the requirements document really comes into play – if the radio was a sub-1GHz unit, I know I would be going straight for an RF SoC from Silicon Labs in their Gecko series. If it needed to be WiFi, I’d probably go for an SiLabs Gecko microcontroller and a separate WiFi radio which I can switch off when I don’t need it. If the power wasn’t a problem, and this was to be a WiFi device that was always plugged in, I would likely be looking at an ESP32 RF SoC instead.

Because I have a requirements document, I can start in the relevant category of components on my preferred supplier’s website and start filtering down specifications that are most critical to my requirements until I have a very shortlist. After looking through the datasheets for parts in this shortlist, I can create an even shorter list with just a couple of highly relevant options.

Creating a High-Level Bill of Materials

It might seem too early to build a bill of materials, since I haven’t even started on the schematic yet, but this is not a BOM you would manufacture from. We’re simply looking at our part selections from above, so we can check our major components and connectors are going to fit within our budget. By making a very simple spreadsheet with each of our most likely candidates for each component, we can fill in pricing data at different volumes. This is when I typically go to a website such as Octopart and make sure the component I want to use is available in volumes at distributors that will allow me to make enough boards. If I know that the first run of boards is likely to be for 1000 devices, but globally, there are only 261 of that part at suppliers, it’s probably a poor choice of component. By using a price comparison website this early on, I can also check to ensure that the cheapest supplier has sufficient stock. By checking each component on the shortlist against stock and pricing comparisons, we can narrow our selection down to a single component that makes it to our ‘bill of materials’. 

This high-level bill of materials allows you to give stakeholders in the project a ballpark idea of how much the device will cost early on. This can really help keep expectations in check, and ensure everyone is on the same page as far as the budget goes.


Now that I have a pretty good idea of which parts to use, it’s time to order some breakout boards, or build them if they do not exist.

Despite the fact I just ‘committed’ to a component in our high-level bill of materials, I’ll typically prototype each component in my shortlist. Why you might ask? Well, specifications lie or might be lacking some detail. In a previous project, I committed to a specific radio module for communications because its datasheet made claims of a certain bitrate over the air. On that project, we ended up testing over ten radio modules to find one that could actually meet our requirements for data transfer, despite what the specifications in the datasheet claimed. If you’re working with a very tight power budget, it can be hard to understand from a datasheet how much power a device will consume in the real world. Not to mention, a table of minimum/typical and maximum values can be quite broad, so testing each device in your specific use case can quickly lead to selecting one component over another due to its power usage. In another project I worked on, I tried five different microcontrollers to determine their current draw in sleep. While some could get to incredibly low sleep values on paper, from a programming point of view, this was very tedious and difficult to achieve and required a lot of code. This made them a risk not worth taking. I ended up going with the SiLabs Gecko mentioned previously, because it was so easy to get it in and out of a very low power sleep mode that exceeded our requirements using only needed one line of code, rather than over a hundred for some others.

It pays off to prototype each major component. Even the components you expect to be a very straightforward choice might turn out to be less than optimal once you start talking to it with a microcontroller. If you are not building a high volume of devices, a slightly more expensive and perhaps less ‘perfect’ choice might have a nice library for your microcontroller, where the optimal choice does not. Being able to use someone else’s proven code to talk to that device could save sufficient time to justify using it over your optimal choice.

This prototyping stage can save you a significant amount of pain down the road if you find out that the component you chose to implement the design with can’t do what you expect it to be based on the datasheet, or that it is very difficult to make it do what the datasheet claims outside a lab. The small investment in time upfront to test your choices may save you days of work revising your design later on.

Writing Code

Having followed this guide,  you should now have breakout boards for each major component in your project, allowing you to build it on a breadboard and start developing code. I moved into electronics from a software development background because I was getting bored of software, so I’ll admit I am always itching to get to schematic capture and PCB layout now that I know which parts I’m going to use. Every time I do, however, it comes back to bite me. Get at least the rudiments of your code worked out on a breadboard or some other configuration that allows you to make changes as needed before committing to a circuit board. I’ve jumped the gun on numerous board spins, moving straight to a PCB only to find I need some additional hardware feature to optimize the firmware, or that perhaps the pin on a microcontroller has some caveat to its function, buried away in the manual, that means I can’t do what I wanted to with it. 


If you have analog electronics or logic components beyond a microcontroller on the board, it can pay to quickly build the circuit in a basic SPICE simulator to check that your calculated values function as you expect. Likewise, with logic components, it’s worth making sure the circuit functions as you expect, before you commit to a circuit board only to find you goofed and swapped two inputs and only found out by testing a finished prototype with your oscilloscope.

Schematic Capture and Board Layout

Now that you’ve built your requirements document, chosen parts, and tested them both individually and as part of your entire project, you can enjoy building up the schematic and laying out the board. You’ve put in the effort to get to this point, and you can be fairly certain that the board you build will meet your or your client’s specifications at this point, and that this first revision will have a pretty good chance of working correctly right after assembly. If it doesn’t work, it should be fairly easy to track down the issue and fix the problem, as you have your breadboard to refer back to, allowing you to compare specific points of the schematic with an oscilloscope or logic analyzer to find the fault, and add little wires to the board to fix your mistakes. You probably won’t need to go and make major changes to components after finding them inadequate for the task, as you would if you had skipped the testing.

It might seem a little over the top, a waste of time, or a waste of money to go through all these steps even for very basic devices, but experienced engineers will know that it pays off in the end. The additional effort and seemingly slow progress early on make the rest of the process both much faster and much more risk-free.

I’m a big fan of reducing risk when it comes to design. This doesn’t necessarily mean simplifying the project to remove complexity, or taking the easy route, but rather means exploring complexities or challenges prior to committing to hardware. If you are a beginner just stepping into the world of developing your own hardware, you are likely to consider any circuit board to be a high risk until you have acquired more experience. If you are a seasoned professional, the threshold for high-risk designs is likely significantly elevated, and will allow you to prototype larger blocks of a project at a time, though proper documentation of your requirements would be every bit as indispensable.

See what is new in Upverter or contact us for more information if you want to learn more about the capabilities of browser-based design and product development. Or sign-up for our service today.

How to Manage a Successful Crowdfunding Campaign

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If you have played your cards right with marketing and campaign content, you have blasted past your funding goal and should be excited to move onto the next step. You have already put a significant share of work into the project this far, but now it’s time for the real work to start!

Receiving Funds

Depending on the platform(s) you went with, you can expect to receive the funds into your account anywhere from two days to two weeks from the conclusion of the campaign period. This is a really exciting step! The funds getting to your account are going to be less than your funding total due to platform fees, payment processing fees, and some customer’s cards declining the transaction. We’ve mentioned these in previous articles and your funding goal was set to accommodate this difference.

Product Certification

The first thing you’ll want to do after celebrating that the funds have arrived is to have your first set of ‘final’ boards manufactured if you haven’t already done so. Send these right off to the certification lab before doing any further production to avoid any possible complications and issues. If you have followed best practices for EMC, and your prototypes have performed well during pre-compliance testing, there shouldn’t be any issues. Your lab should be able to certify your product globally (except for in a couple of countries that require in-country testing).


EMC and electrical safety testing are not optional, but rather a mandatory legal requirement to sell your product. If you are shipping products into the USA, Canada, Europe or Australia, there is a risk that customs will withhold the shipment(s) until certification documents can be produced. This is a more significant risk if you are sending a bulk shipment of the product to a fulfillment facility or distributor/retailer. Fines for marketing/selling an uncertified product can be hundreds of thousands of dollars, making it cheaper to go through certification before you start mass production!

Mass Production

Once your product has passed certification testing, you can prompt your contract manufacturer to build the full production run. If they are doing a full box build for you, then you can sit back and wait. Otherwise, it’s a great time to start preparing your workspace to receive the product for final testing, programming, and packaging.

You’ll want to order packaging and shipping supplies. If you’re fulfilling orders yourself rather than relying on a third-party service, you’ll want to make sure you have a label printer and a good quality laser printer if you have a large order volume. While these printers are more costly upfront than a cheap home or small office printer, the cost per page they provide is significantly lower. When you need to print 3 invoices plus a packing list for every international order, page counts rise very rapidly and taking your printing costs down to 2.5c per page from around 25c for an inkjet or budget laser printer can give you an immediate return on your investment. 


I’ll leave this section at that, as manufacturing your product is likely the part of the process for which you have the most experience and knowledge!

Fulfilling Orders

If you only have a few hundred orders, it might be easier to fulfill the orders yourself, paying yourself or your staff the labor, rather than paying a fulfillment center to take care of it for you. Beyond several hundred orders, a fulfillment center that is both used to and equipped to deal with that volume of shipments is almost certainly going to be your most viable option. If you have a significant quantity of orders in another country, it may be cheaper to ship a large box or pallet of items to a fulfillment center in that country, and delegate distribution to them, than it is to ship directly to each customer.

If you’re using Crowd Supply for your project, they will take care of the shipping for you at a reasonably small charge per shipment. If your contract manufacturer is doing a box build and full testing, Crowd Supply can receive that delivery and fulfill all your orders for you. You can also do it yourself or use any other fulfillment provider.

If you are using IndieGoGo or Kickstarter, the real challenge is figuring out what to send to each customer. If you have some experience with databases or are willing to learn, importing the CSV data from your campaign into a simple database like Microsoft Access or OpenOffice Base can save you an enormous amount of time. Getting all your orders into a database allows you to use views to massage the data into a more usable format. Additionally, reporting functionality built into the database gives you an easy way to generate packing lists and customs invoices. Using views can also put the data into a format expected by your shipping website. It’s very satisfying when you go from entering the shipping details for every order into a shipping website manually to uploading a CSV file from your database and purchasing a hundred labels at a time. As a comparison, shipping 30 parcels would take me around four hours using a shipping website (including weighing orders and customs paperwork) as compared to around fifteen minutes to do the same job with a database export.


If you are not experienced with databases, don’t want to hire a freelancer who is, and don’t want to dive into the deep end with them, then data management platforms like BackerKit can help you out if you used Kickstarter. Keep in mind, however, that they will take a percentage of your total funding for that convenience.

Status Updates

Frequent updates to your campaign aren’t just a nuisance the crowdfunding platforms force onto you, but rather a great way to show off what you’ve been working on. Post photos of updated prototypes, your visit to the certification lab as you do your pre-certification work, first articles from the contract manufacturer, and other production progress your customers may find interesting. By showing progress, you keep the hype going as well as help relieve the nervousness of backers who want to be sure they’ll get their product.

If you have the editing skills and feel comfortable in front of a camera, posting video updates can also be very rewarding for your backers, and make them feel more involved in the whole process.


These updates are not just to keep the backers happy, but also to help build hype for the post-campaign availability of your product, allowing you to continue making sales even after your campaign has concluded. When making these posts, keep in mind that future customers will be looking at them and enjoying the journey, perhaps years into the future. Topping it off, being able to show progress, challenges, and triumphs in this form can help your future campaigns as well.

Future Sales

Now that you’ve successfully delivered the product to the people who pre-ordered from your campaign, you can start selling directly. Hopefully, you manufactured a few extra units allowing you to have some stock ready and prepared for sale at full price. If you are a new company and don’t have an existing sales channel or website, the decisions you make now can stick with you for several years, mainly because it can be arduous, time-consuming, and expensive to change your eCommerce system once you’ve started using it.

If you used Crowd Supply for your campaign, you could continue selling through their platform and having them ship your product. I had not intended to include this in the article initially, but looking at buying a Software Defined Radio transceiver from Lime Microsystems , I can see that this is a viable option that appears to be working well for them. I’m not sure how this would work if you wanted to release small add-on products, extra cables, or third-party products on your store, however, if you only plan to sell your main product(s), this can be a great way to keep utilizing the marketing links pointing at your campaign.

If you run a small hobby business or are targeting hobbyists, a website like Tindie could be an easy route to online sales as you work towards making sales from your website. This will also give you an additional sales channel once your website can accept sales. If you haven’t heard of Tindie, it’s like Etsy for electronics and geek goods. 

Amazon, eBay, Facebook Store, and other sales channels can increase your sales, but the fees and percentages they take can be fairly steep if you didn’t build much margin into your product. That being said, they do have massive customer bases and may offer you significant sales opportunities compared to selling directly through your website.

Rather than, or in addition to, utilizing an online marketplace, you might want to sell directly to your customers from your website. There are two main ways to approach this: using a hosted eCommerce system (Software as a Service – SaaS) or hosting your own webstore.


The major Software as a Service (SaaS) platforms are Shopify, BigCommerce, BigCartel, and Volusion. Wix and Squarespace are website building platforms that also offer some eCommerce functionality. They all charge a (sometimes hefty) monthly fee and can come with some severe limitations, which can often be overcome by using plugins that cost you monthly. My experience using SaaS has been an expensive one, the base package of $20-$30 a month can quickly balloon out to $300-$500 a month with just a few additions like some marketing, calculated shipping, product customization, and other such plugins. Using a SaaS eCommerce package sounds like a cheap and easy means to get started with eCommerce, but unless you don’t have the skills to host or interest in hosting your own system, it is likely to either cost you a relatively large amount of money or leave you lacking basic features. Ten years ago, eCommerce systems were all about how many features they could pack in. In comparison, today’s systems seem to be about how few features they can get away with, and how well they can charge you extra for even the most basic functionality, like calculating shipping fees at checkout or printing a packing list. There are some significant advantages of using a SaaS system though. For example, they take care of security, compliance, and scale to large volumes of traffic very well.

If you still want to have your own eCommerce system and are unwilling to pay a hefty premium for someone else to take care of it for you, it’s not overly difficult to set up your own system reasonably cheaply. There’s a wide range of commercial, open-source and “open source” platforms available which you can host yourself. I put the second open-source above in quotes because they are commercial ventures masquerading as open-source software using a freemium model. Many of these options also include a hosted option for the software, typically at a much cheaper price than that of the big SaaS packages. Like SaaS options, they offer a bare-bones webstore package and require you to pay for add-ons that give you some of the most basic features in an eCommerce store (like calculated shipping or even just a weight/destination table priced shipping option in the checkout).

My preferred package for eCommerce is nopCommerce , which is an open-source enterprise-grade eCommerce system that is free (you can pay to remove the ‘powered by’ message) and extremely well featured.  It runs on ASP.NET, so does require windows hosting which can be a little more expensive than Linux hosting, yet it’s fairly easy to set up and configure and has a good community behind it for support. There are paid add-ons and themes, but they are relatively cheap and one-off payments. I haven’t managed to find another eCommerce package with quite as many features as nopCommerce has out of the box.

There are plenty of other popular open-source websites available including Magento, WooCommerce, PrestaShop, OpenCart and many others. These can require quite a bit of extra setup work over the SaaS options, but after a year, you could be looking at significant cost savings.

Thank you for following along with this series on using crowdfunding platforms to launch your product. I hope it’s the start of an epic journey toward a product launch success for you. Crowdfunding, and dealing with the volume of orders you receive all at once can be daunting but it can also be an incredibly exciting experience. There are not too many other methods available to generate as much interest in your product or grow your business as rapidly as crowdfunding offers. The opportunities for a cash-strapped startup or someone wanting to run their ‘side business’ full time are just as big as for a large company looking to gain extra marketing reach and make a big impact. In the end, if you want to boil this series down to its essence, I feel the key point to take away here is that planning and marketing are what will make your campaign successful. With good planning, you can respond to events and unexpected circumstances rather than just reacting. Your project will be more likely to stay on track and on budget. Having well-planned marketing will drive interest and traffic to your campaign making it a huge success. Something I haven’t mentioned in the series but is just as important as everything else: Don’t forget to have fun, enjoy the experience, and make sure you take some time for yourself and family. It’s very easy for a campaign to become all-encompassing in your life leaving you working long hours and missing out on enjoying the experience.

If you haven’t read the first article in this series and want to learn more about crowdfunding in general, start here to read the whole series. Or sign-up for our service, see what is new with Upverter or contact us for more information if you want to learn more about the capabilities of browser-based design and product development.

Marketing Your Crowdfunding Campaign

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If you’ve been following along with this series so far, you now have an idea of what platform you want to use, and a good idea of your pricing, rewards, and content. I’ve been mentioning marketing a lot during my articles, but I never went into the specifics of how to handle it. If you have the budget, you could hire a firm or team to do this for you and save yourself the painstaking effort, but if you’re doing it yourself, then this article will, hopefully, get you on the right track. Keep in mind that if you have your own ideas, you shouldn’t be afraid to go for it and try them out!

Pre-Launch Marketing

As mentioned in the previous article, you need to have your social media accounts set up long before you’re ready to go live with the campaign. These accounts and your activity should at least be creating some awareness of what you’re doing in the relevant communities. You need to have also joined and been interacting with the appropriate groups on Facebook and Reddit.


Having the social media side of things down is great, but it doesn’t supplant mentions on prominent blogs and news sites. Getting an article on a popular blog can account for reaching your entire project goal without much difficulty, so they are essential. Years ago, I saw two similar projects for laser-cut wood stationery running in the same month on Kickstarter. One made $700, while the other made $80,000. Both were pretty similar as far as usability and function go, but one went all out on blogs and marketing, and the other only posted about their campaign in a couple of facebook groups that were not particularly relevant.

When you’re getting ready to tease your product to build hype, make sure your website has a way for people to sign-up for the newsletter/mailing list. I have found Mailchimp to be the easiest platform to use, but there are many other alternatives available, so feel free to rely on whichever suits you the most. Having a popup on your website after 5-10 seconds is an annoying but effective way to get mailing list subscribers. A “Coming Soon” page with a mailing list sign-up for the product is a great idea too.

If you’re not sure where to get featured, research other campaigns in the same genre and search for them using a popular search engine. Once you’ve researched a few campaigns, you’ll quickly figure out the top 10 or 20 places. Large, relevant YouTube channels and Instagram accounts can also be wonderful reviewers, depending on your product. Some sites you’ll find are purely news-based, while others might want to get hands-on with the product and show what it can do. Previously in the series, I mentioned budgeting for additional prototype boards – this is their purpose.

As you find places that could review or mention your product, collect the names of the people posting the articles if they are available (especially for larger websites with many writers). Some sites may only take a press release, while others might respond better to receiving a more informal message. Create a spreadsheet of all the websites, their writers, and their direct email addresses where possible (an info@ or news@ address probably won’t do much for you). Alternatively, you could use a free CRM/Marketing tool like HubSpot to manage these contacts and keep track of when you messaged them. I found HubSpot’s canned messages system made contacting a lot of people using personalized messages much easier for one of my campaigns. If you don’t feel like it’s the right tool for you, keep in mind that there is no shortage of alternatives out there.


Prioritize your top contacts to send ‘review hardware’ to, and make sure that the hardware is shipped at least a month prior to the campaign to allow time for them to receive and play with it. Send the others your press release or a personal message about your campaign, with a link to the campaign preview and the launch date. Hopefully, you’ll end up with several articles about your campaign going live during the first days of the campaign to get the momentum going. 

If you’re working on a product with broad appeal, contacting your local city’s media outlets (newspapers, radio stations, TV stations) can be an excellent source of additional traffic. Some news sites will appreciate a local interest piece to cover, whilst others may prefer to wait for you to hit your goal and cover the campaign as a local success story. 

Post-Launch Marketing

Once you have launched your campaign, you will want to share the link on the Facebook groups and Subreddits you previously joined, as well as post about the campaign on your own social media pages. Don’t be spammy; this can be a significant negative influence on potential customers. Be respectful of group rules. Posting about something you’ve done with your project and putting the link right at the end can be a positive way to share your campaign.


The perfect time to send an email to the mailing list you have been building is right after clicking the Launch button. These people have taken the time to sign up and can be expected to already be somewhat invested in the product. The mailing list subscribers are likely to be your early bird backers, purchasing those limited rewards as quickly as they can.

As you hit significant milestones such as 50% funded, fully funded, and hit stretch goals (if you have them), you can follow up with the contacts in your spreadsheet. Don’t be demanding, and don’t email them too frequently if you didn’t hear back from them after your first message, then hitting an important milestone can be a great excuse to follow up. If you’re targeting news sites that require press releases, get these written up before you go live. That way, all you’ll need to do is send them out, saving critical campaign time for more pressing issues.

Elaborating further, press releases might sound difficult or scary, but surprisingly they aren’t. If you’re still not sure you’re up to the challenge of writing a press release, you can hire a freelance reporter to write it for you. However, if you are doing it yourself, consider investigating the style of the site you’re sending to, and simply writing the article about your campaign in the same style so that all they’ll need to do is publish it.

If you have a marketing budget, well-targeted Facebook ads can be surprisingly effective. In my experience, spending $1000 on Facebook has given me about a ten-to-one return with a highly targeted audience. GoogleAds have done nothing for me, with a 0% return on any amount of money spent on the platform for my projects. You can pick up $100 vouchers for GoogleAds (generally requires some spend of your own) relatively easily, so it’s worth giving a go despite my experiences.


On your website, keep collecting mailing list subscribers. You will be able to send updates on the campaign to the mailing list, and it will be helpful for post-campaign marketing as well as any campaigns you run in the future.

Post-Campaign Marketing

Once you’ve successfully concluded your campaign and are looking for new sales, you can follow up with some of the sites that mentioned you or reviewed your product and let them know you’re now accepting direct sales. A quick marketing push can give you a sales boost from those who had a wait-and-see attitude regarding the campaign, or missed out completely.

Hopefully, you’ve kept the mailing list subscribe popup on your website active, as well as collected mailing list subscribers through your Facebook page. You can send an email out to the mailing list subscribers at this point too to capture sales from those subscribers who have taken the time to express an interest in your product. You’ll probably see a conversion rate of about 5% from these emails.

Facebook ads with a minimum daily budget can be efficient if you have a good target audience. In my experience, the ads get better results after several weeks once the Facebook algorithms learn whom to show the ads to. Consequently, you shouldn’t rush to cancel them if you don’t get the results you were hoping for after just a day or two.


Marketing is critical to selling any product, but especially so on a crowdfunding platform. Because you only have the funding period to reach as many people as possible, and to make as big an impact on those people as possible, solid preparation becomes a necessity. If possible, you should have everything in place at least two months before you are ready to go live. All your press and media contacts should know about the campaign at least four weeks ahead of its launch date. The work you put into the marketing aspect of your campaign will be the most directly correlated to the amount of funds raised. Having an exceptional product is important, having a quality campaign is very important, but getting people to see that product and that campaign is critical. 

If you haven’t read the first article in this series and want to learn more about crowdfunding in general, check it out. Or sign-up for our service, see what is new with Upverter or contact us for more information if you want to learn more about the capabilities of browser-based design and product development.

Building Your Crowdfunding Campaign

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Just like designing and routing an RF circuit creating a good crowdfunding campaign is part art, part expertise. But just like in an RF circuit, following some best practices can get you through just fine! The more effort you put in up front, the more successful your product/campaign will be. If you go from idea to campaign in a weekend, it’s probably not going to be a huge success.

At this point, you’ve hopefully decided to give a campaign a go and decided on a platform.

Preparing for Marketing

Before you even get started on your campaign content, you should be thinking about marketing. Ideally, when you start getting your very first prototype PCBs, you should have your marketing game on. You’ll want to make sure you have accounts on all the major social media platforms at least Twitter, Facebook, and Instagram.


If you’re not working on something top secret, post on Twitter, Facebook and Instagram about what you’re doing regularly. This will provide some history for your product which potential backers can look back through to see the product is real and that you’ve been working on it – it’s not just a spur of the moment creation. If you don’t have some history, then it might look like a product you’ve prototyped one week and launched a campaign for in the next. Even though you won’t immediately have any followers on these platforms, keep at it ‘build it, and they will come’.

Using social media management tools like Buffer and IFTTT to help you plan and automate your posts: spend one morning a week setting up posts for the rest of the week and be hands-off.

On Facebook and Reddit, you will want to join all the relevant groups (or subreddits) that you might want to share your campaign to as soon as possible. Some groups have wait periods before you can post, or take a while to get your membership approved by a moderator. You also don’t want to look like someone who just joined the group to spam your product never spam your campaign! If you can post intelligently in these groups and build a good reputation, then when the time comes to share your campaign, it will receive a much warmer reception.

Setting a Funding Goal

Setting your funding goal can be very complicated. I highly recommend creating a worst case scenario look at your costs. Start a Google Sheets or Excel sheet for figuring costs out. Google Sheets is great for teams it’s like multiplayer Excel.


Illustration of woman climbing coins to victory

You can find a sample Google Sheet to use as a starting point for your own calculations here.

First, you need to figure out your retail price for the product. If you do not have to compete against another product, a common way to go is to take your total cost to build (don’t forget labor!) and double it. This gives you about a 40% markup to a distributor/retailer/wholesale price, and then a 40% markup from the distributor price to retail. Even if you don’t intend to distribute your product to retailers or through other online stores, it’s beneficial to plan that into your price up front, so when someone wants to order oodles of your gadget, you can give them a price they can work with.

Now, you need to know the minimum number of units you’re able to produce. If your contract manufacturer requires you to make at least 100 units, and every supplier you use allows you to order parts for 100 units, then this will be your number. Keep in mind, you may need to order reels of parts for their machines, even at 100 units, so figure out exactly how much your total cost to make 100 units will be, including component overages, full reels (or re-reels) of parts, and an allowance for boards that will fail QC testing.

Because you’re building an electronic product, you must go through regulatory certification for it. You will likely want a minimum of FCC (USA), CE (Europe) and ISED (Canada) certification if your product is not an intentional radiator (i.e., doesn’t have any WiFi/Bluetooth/other RF or uses pre-certified RF modules) this may cost you between $1000 and $8000. This is a wide range, but it is going to depend heavily on your product. The more cables that connect to your device, the more complex your product is, the more it will cost to test all modes of operation and all configurations. If you have RF capabilities in your product and are not using a pre-certified module, you can expect to pay from $8000 to $20000+ for certifications. If your product plugs directly into AC power (hint: it shouldn’t unless you have a large budget), you might need to use a contract manufacturer who is approved by each country’s regulatory authority, and look at electrical safety certifications for your product, which can be well over $50,000. These are not optional, and are legal requirements to market and sell your product, even if you only sell 1 unit.

Furthermore, you’re going to need something to put your product in, even if it’s just a simple anti-static bag. If you’re going to use product packaging, you need to know how much this will cost. If your contract manufacturer offers a full box build service, they may be able to point you to a suitable company that can provide quotes for packaging and artwork.

design mockup for product packaging

You’re also going to need to ship the product. This cost is often forgotten when pricing up a crowdfunding campaign. You’ll need boxes or mailing bags (hint: mailing bags are cheap and versatile) plus shipping labels. Buying a label printer like a Dymo 4XL can save a considerable amount of labor. If you’re sending parcels internationally, you’ll also need document pouches for customs invoices to be placed in. Don’t forget to calculate shipping fees, keeping in mind that most platforms prefer you to offer free shipping, which will need to be built into the product price. Typically, the most expensive shipping destination should be considered probably Australia, New Zealand or South Africa. If you receive many orders from these destinations, the cost of shipping can eat into your profit margin substantially.

Finally, don’t forget to budget for office supplies (pens, printers, toner, paper, etc.), test equipment and especially labor. You do not work for free and should be paid for your time accordingly. Estimate all of these costs as appropriate, either per item sold or as a fixed cost.

You should now have a line item for every expense you can think of, either as a fixed cost or a per unit sold amount. Add up all the fixed expenses, then multiply your per unit costs by the minimum order quantity. As a note here, if you need to buy, say, 2000 custom boxes but only need to make 100 units – divide the cost for the 2000 boxes across the 100 unit minimum, this way you won’t find yourself short of cash.

The amount you have come up with is almost how much money you need to raise. Make sure you have your shipping costs factored in, as all platforms consider total funds raised to be the sum of all payments, which includes the shipping cost of the product. If you only account for the payment of the product itself, you’ll find yourself short of funds by the amount paid for shipping if you only meet your goal. Don’t forget the platform takes a percentage, so you’ll want to add an extra 15% to the amount. This is more than the platform fee, but you’ll also get some sales which can’t be charged to the customers’ cards, which will reduce the total amount of funds raised. Then add a further 20% on top of that, for all the expenses you forgot as well as for contingencies.

Basically, your campaign goal should be at least 138% of what you calculate every cost, every hour of labor, and every box shipped will cost you. The more precise you can be, the more likely you are going to be able to make some money out of this venture if you barely meet your funding goal. Don’t make any assumptions that you’ll bust the goal; instead, make sure you can ship every order and pay yourself for your work if you only get the funding goal you set.

Determining Your Timeline

Most crowdfunding projects underestimate the time it will take to deliver the reward. As I’ve mentioned before, the amount of post-campaign overhead in time can be huge. Just dealing with shipping orders and customer service might be 2-3 hours per order. If you have the 100 unit minimum example in the funding goal section, this could be 300hrs you haven’t factored into getting orders out the door. That’s almost eight weeks of work you probably didn’t consider!

timeline image showing busy people and a timer

You probably want to have some “Early Bird” rewards, which are cheaper than the others and will be delivered first as an incentive to drive early backers and gain campaign momentum. These should ship about two weeks after the fastest you can get the product built, certified and tested.

Build a Gantt chart for your project. Assume a worst case scenario for funds getting out to you in about two weeks. It could be as little as a few days, but for timelines, set everything for the worst case scenario to avoid disappointing customers.

Some items to consider:

  • Two weeks for funds to get to your account.
  • Two weeks for contingencies.
  • First article build time.
  • Two to twelve weeks of regulatory approval testing of the first articles.
  • Full production run time.
  • Time for testing each item, if the contract manufacturer isn’t doing this.
  • Time for final assembly and packaging of each item.
  • National holidays (especially if dealing with China).

You may want to get the first items out the door within a few weeks of the campaign’s conclusion, but unless you already have regulatory approval on a locked down product, this is pretty unlikely to happen.

Realistically, if you have a ready-to-go product, your first shipment is likely to be two months post-campaign at the very earliest. If you have 90% of your product finished up and merely need to sort out a few injection molds, test jigs and maybe a bit of firmware, four months would be optimistic.

From your Early Bird orders, you will want to figure out how long it will take to then deliver the rest of the items. If you plan your rewards prudently, you should be able to stagger deliveries if your campaign goes well by limiting the quantity available per reward tier. This way, you can determine how long your first 100 orders will take to be fully shipped. Keep in mind that your delivery date should be when the last shipment goes out the door, not the first! From there, you can work out how long it will take to do the next 1000 units and so on.

Building Your Page Content

The content page is critical to the campaign’s success. Platforms provide only the most basic capabilities for the campaign page, likely for the purposes of ensuring a good experience for the end user, but this doesn’t give you much creativity at first glance. For example, instead of using text headings, consider using images. Using images will let you add some flair to the page so it doesn’t look too dull, or like a wall of text.

Consider this example of titles: the first is a default title and a screenshot from a Kickstarter project I’m working on, while the second is under a minute’s work in Adobe Illustrator utilizing the PCB icon by Oriza Creativa from the Noun Project (free to use). I’m clearly not a graphic designer, but hopefully, this illustrates the idea.


Start your content with the most important points: what the product is, what it does for the user, and why you are making it. Don’t worry about the ‘creation journey’ and such until the end. You need to sell the user on the fact they need to have your product in the first paragraph or two.

I’ve seen quite a few campaigns that put a “Featured In” section right at the top, showing what blogs or news sites have mentioned their campaign. All this does is slow the user down in learning about your campaign and product. It’s a great way to lose a potential customer, especially those who have come from the platform directly and usually won’t waste time trying to figure out what you’re selling. Sharing where your product has been featured is great, and is something to be proud of, but leave it to the end of the page.

After that, have some pictures of your product, ideally with callouts pointing out neat features.

Then you can get into the details of what makes your project so remarkable. Make good use of graphics, gifs, and diagrams here.

Before you get too far into the technical details of your product, make sure you include a comparison chart between your reward tiers to make it easy for people to figure out the differences between them. Having the rewards listed down the side of the page can make it hard to compare them. A simple table with each reward level, it’s price, and check marks for what is included makes it much easier for users to discern which one they want. If you have a multitude of reward tiers or configuration options, you could also make a vertical list containing pictures as shown below. Having a clear comparison of rewards will reduce the number of emails you get during the campaign, and give you something to send to people who are not sure which reward to pledge for. Note that this table will have to be an image, as most platforms won’t let you build an actual table into the content.

table example

Don’t make your page too short; it should have as much effort put in as you expect to raise funds for. If it’s just two paragraphs with a $25,000 goal, nobody will back the project. If you’re struggling to add content, write down headings for the items you want to cover, and then just flesh out each heading. In no time, you’ll have a great page!

Be open with your content. Tell people about challenges for the product, who you’re working with, and what this project means to you. Get them invested in you, your company and your product. Make them feel like they’re an integral part of the project before they’ve clicked Buy.

Creating a Video

For me, this is the hardest part of any project. I’m not a superstar video editor, and I’m not that great in front of a camera. If you’re working on a limited budget, consider putting a call into your local media college or putting a poster up on some wanted boards there. This can be a great way to get students involved, giving you a full cast, producer, editor and film crew on the cheap.

Camera close up creating a video

You want your main video to be under two minutes, but ideally around one minute. It should cover the same items as the first few paragraphs of your content what your product is, why people need it, and what it’s going to do for them. Whilst you don’t need to film your video on a film set, should be somewhere really well lit, with decent acoustics (use a Lav mic) and it should be clean and tidy. The video should be concise, so make sure you work your script out before you film.

If you have lots of really cool things you want to show off, you can usually provide additional videos as part of the campaign page, or the top carousel of media. You can also consider turning them into GIFs and embedding them in the page content.

If you’re not sure what will work well, take a look through recent top projects that are similar in theme to yours, and see what they did for their videos. If their videos are precisely what you’re looking for, you could even reach out to them and ask for a referral to the person/company that made their video.

Setting Rewards/Perks

Keep your rewards as simple as possible. If you have too many reward tiers or different product configurations, it will be too hard for you to manage, and too hard for a potential backer to decide. If you are launching multiple distinct products (such as a full-featured version and a lite version), you may wish to consider two campaigns run one after the other so you can apply what you learn from the first one in the second one.


You can generally ignore Kickstarter’s and IndieGoGo’s advice on reward pricing as it is typically only relevant to creative endeavors like photography or film. If you’re creating a product, however, its price should be driven by its cost or by market forces rather than by trying to fit it into the suggestions of the platform.

That being said, having a $1-$5 option for people to get updates on the project or a website or Twitter mention can be an easy way to get some snacks/coffee money for when you get to fulfillment! I rarely see the big $5,000-$10,000 option rewards that are usually a dinner with the creator or something similar work unless the dinner outing is with a celebrity or public figure of some sort. It’s fun to dream up, but it might not be worth the time it takes to do so unless you are famous.

I’ve seen many projects offering swag items, namely T-shirts, mugs, stickers and such. Unless you have a company you can hand the fulfillment of these items off to, it’s probably not going to make you enough extra money to make it worth the distraction, customer service, and fulfillment time. Focus on your core product and offer options for one product, or a pack of, and then a premium pack with whatever optional products might go with it that you can outsource/make cheaply.

Early bird options are an exceptional way to get some initial momentum on the project when coupled with well-timed marketing releases by blogs and such. If you can generate a considerable influx of traffic to the project the day it launches, it can help you get a significant percentage of your funding early on. Getting that initial funding percentage is important ‘social proof’. If you reach 40% of your funding goal in the first week, you’re almost guaranteed to reach the full goal given historical campaign statistics. If your standard offerings have a 20% discount off retail, then perhaps you can offer a minimal number of products at 30%-40% off the retail price to build that initial momentum. Don’t allow early bird rewards to add up to more than 30% of your total goal or you might be cutting your margins a bit thin. If you’re expecting a large number of visitors for a major product launch, having two to three stages of early bird can be handy with a 5% price discount difference between each one before getting to full campaign price.

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Crowdfunding Platforms for Electronics

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If you decide that crowdfunding might be the right way to go for launching your product, the question will be which platform to launch on? For electronics, there are three choices: Kickstarter, IndieGoGo, and Crowd Supply. You might not have heard of Crowd Supply as they are much smaller than Kickstarter and IndieGoGo; however, they are purely tech oriented and when it comes to support and they offer a lot more to creators than the Big Two.

If you’re looking to make your first product and need help with the startup expenses, Crowd Supply would be my choice, as it has several exciting options for creators that the other two do not. Post-campaign management is easier through Crowd Supply, too. If you expect to be driving the majority of the traffic towards your campaign through your own marketing efforts (e.g., a niche product), then Crowd Supply would be my go-to as well.

If you’re looking to gain extra reach instead of covering the costs of getting your product to market, launching on both Kickstarter and IndieGoGo at the same time could be the optimal choice, as it enables you to make use of their traffic/existing users.

IndieGoGo and Kickstarter have had a multitude of million-dollar campaigns each. If you’re a small business or a hobbyist, however, you probably don’t want to get anywhere near this sale volume unless your product is highly priced. Hiring all the staff, leasing offices and everything else that comes with handling that many orders from nothing are going to consume far more energy and potentially be more expensive than actually building your product.

If you are in a position to handle a million dollar campaign, or even numbers approaching that, then IndieGoGo might be the better option, especially if you are planning to seek venture capital in the future. IndieGoGo is potentially an easy route to venture capital as successful campaigns can proceed on to their venture capital platform.



Kickstarter has an enormous user base and many campaigns running. This built-in community can allow you to shine with a well-presented campaign. Becoming a “Staff Pick” can pretty much instantly break your funding goal if you have a product with broad interest. The creator tools are pretty simple to use, and it’s not hard to create or run a campaign on the platform.

However, Kickstarter can let you down post-campaign. I previously mentioned the sheer effort you’ll have to put into customer service/data management post-campaign, and this is where Kickstarter starts to become challenging. Kickstarter, as well as IndieGoGo, doesn’t allow you to do something as simple as print a packing slip for every backer. You’ll need to develop tools for this or pay for a service like BackerKit to do it for you.

Upselling through Kickstarter is pretty tricky. For example, if you want to offer a branded T-shirt during the campaign for an extra $5 in addition to the product purchase, you’ll need to ask every backer who wants one to pledge an additional $5 to the campaign. Then try to figure out what this extra amount is for post-campaign. If you have multiple upsells that are all $5, you will have no way of telling what the customer is trying to buy with the additional funds. Again, you can pay for a third-party service to do this for you, or spend the time developing your own if you are a skilled web developer.

If you need to raise over $100,000 and plan to have the budget to hire people or third-party services to deal with the shortfalls of Kickstarter’s post-campaign management, then this might be the right platform for you.



IndieGoGo, like Kickstarter, has a vast user base. IndieGoGo and Kickstarter have a pretty even market share. Like Kickstarter, IndieGoGo has some great tools for creating a campaign, and sadly, just like Kickstarter, it can let creators down post-campaign.

Once again, merely creating a packing slip for shipping to a customer requires third-party websites or in-house tools. There are fewer tools available for IndieGoGo than Kickstarter; however, the data from IndieGoGo is easier to work with yourself if you’re up to the challenge of developing your own tools.

Just like Kickstarter, upselling isn’t particularly feasible, and just like Kickstarter, if someone wants two of something, they will need to back the campaign twice (and to pay for shipping twice if the products have shipping costs).

Similar to Kickstarter, this could be the right platform for you if you’re looking at making a significant amount on pre-sales due to the large built-in user base. As mentioned earlier, it could also be the right platform if you’re looking to gain venture capital after the campaign has concluded.


Crowd Supply

Crowd Supply has a much smaller volume of traffic than the big two but has an audience exclusively made up of geeks and tech-savvy individuals. If you’re creating a niche product, or not relying on the native platform traffic as part of your marketing, then Crowd Supply is an excellent option.

If you’re looking at raising millions of dollars for a project, Crowd Supply might not be the right platform for you as it is much smaller, and you’ll need to drive a very significant amount of that traffic to the platform yourself (or engage their marketing team to do so). If you’re looking to raise anywhere between $1,000 and $100,000, then this could be the right platform for you.

Unlike Kickstarter and IndieGoGo, Crowd Supply can handle all your fulfillment and marketing needs if you are willing to pay a higher percentage of your raised funds to them.

As a smaller company, Crowd Supply needs to be innovative, so they strive to provide more support and post-campaign tools than the Big Two provide. This additional support makes it very attractive to smaller businesses and those that have a niche product.

See what is new in Upverter or contact us for more information if you want to learn more about the capabilities of browser-based design and product development. Or sign-up for our service today.